Creative Manager at Angara Jewels
Leading creative direction across web, social and campaign. Owning brand strategy, product & model shoot direction and UI consistency across platforms; partnering with marketing & dev on execution.
No middlemen. No deck theatre. Just one designer — embedded with your team — owning the work from first sketch to final pixel. Brand, product, motion, CGI: same hands, same standard, no handoff tax.
Leading creative direction across web, social and campaign. Owning brand strategy, product & model shoot direction and UI consistency across platforms; partnering with marketing & dev on execution.
Brand campaigns, digital-first visual systems and social creatives. Designed 15+ international event booths and 20+ magazine ads; built reusable visual systems for fast-moving teams.
Adobe enterprise platform UI. Built and maintained component libraries, accessibility-focused interfaces, and developer handoff workflows used across product squads.
Three-year undergraduate program covering visual communication, typography, brand identity, motion and digital craft.
Two weeks of audits, interviews, and reading everything you've ever published. We arrive with questions, not decks.
We over-produce on purpose. Twenty directions, three real ones. Then we kill the favorites and keep the right ones.
Production with engineers and printers in the room from day one. Specs, kerning, code — we sign every line.
Launch is the middle, not the end. We stick around for six months to make sure the work survives contact with reality.
They gave us the kind of identity our competitors are quietly trying to copy. Eighteen months later, we still find new things in it.
He treats every detail like a load-bearing wall. We hired him for UI; we got a worldview that scaled across product, brand and motion.
Currently selectively booking freelance & consulting work alongside my role at Angara. Brand systems, product UI, shoot direction — happy to chat about all of it.